Across a fire swept hell – 15mm WW2 Derna Airfield game

1

May 19, 2020 by wargamerchris

During our time inside, I’ve fallen into a desire to get back to some games that I haven’t had time for in the past decade because of work and time on the road.

This game has been under construction for six weeks and we finally played it the other night. Across a fire-swept hell recreates the first battles at the airfield outside Derna as the Australians follow up on withdrawing Italians in the Benghazi Handicap.

Those of you who know me that much of my gaming history my favorite period was WW2 and I have built massive collections for many nations in 20mm to run convention games over the past 15 years. About 6 years ago, after a ton of investment and preparation, I ran a convent game of Antsirane (British vs Vichy) which didn’t work out as well as I hoped with respect to number of players and the experience left me cold. I walked away from my primary collection and began running simpler historical games – moving to other periods and running with simpler rules.

I still have all those figures, but I decided to begin a 15mm WW2 gaming collection – initially focused mostly on East Africa 40-41 as well as the North African and Tunisian campaigns. In six weeks I’ve amassed a lot of painted figures and vehicles – and this was our first scenario.

For details of the scenario, I recommend the Benghazi Handicap supplement by Command Decision Test of Battle games. (Frank Chadwick and all). A reprinted version is available in the US from On Military Matters – among the best gamer focused booksellers on the planet.

This scenario is based on a single reinforced Australian battalion assaulting an Italian force of parachutists with reinforcing AA, artillery, and very modest armored forces.

Rules are Command Decision Test of Battle, scale 15mm, and figures are mostly Battlefront, Command Decision (in the US by Old Glory) and select odds/ ends including a 3d printed M11/39

20200517_2116357613065830694770835.jpg

Overview of the table from the Australian side at the bottom of the photo. The airfield is fairly obvious, the BUA to the top of the photo is the Farm – the second objective,

20200517_211651194099681633797340.jpg

Following the advice in the scenario book, my Australian battalion, including one elite company (C, under MAJ Honner) begins aggressively crossing the airfield to attack the hangars/ BUA.

20200517_2116576319503991125409596.jpg

The Italian outpost on the left is the Bersaglieri motorcycle platoon. They were bombarded by 3 inch mortars and then assaulted by C coy. They were forced back and ended the game ivo the hangers.

20200517_2116472874032129161967688.jpg

20200517_2116375646383061753794401.jpg

20200517_211702213567582118653334.jpg

The clever Italian Battalion commander weighted his parachute forces forward, with three companies in the hanger BUA, and reinforcing MG company as well. This firepower was ultimately decisive in the second turn.

20200517_2117088130610860998985798.jpg

The British left flank was anchored in desert scrub – B coy and the 3″ mortars along with the attached 2pdr portee

20200517_2117148574469209744545093.jpg

The Italian artillery begins on turn 1 in the assembly area – entering on turn 2. The two 75mm batteries weren’t really needed in the end.

20200517_2117225725693905140962541.jpg

The artillery was accompanied by a mg company – they quickly backstopped the parachutists by occupying the farm BUA.

20200517_2117295660948152172659414.jpg

The Italian left was the HQ of Grupo Pancano and one of the two 20mm AA Portees and the sole platoon of M11-39’s deployed behind the hill.

20200517_2117358494692743008964947.jpg

The parachutists had two 47mm ATG batteries – both of which took flanking positions around the hangers.

20200517_2117412261075596204661441.jpg

20200517_2213545035822099896778765.jpg

Then Turn 1 opfire happened, and the Australian plan disintegrated: five platoons of the main effort were eliminated by extremely high rolls by the crafty Italian player – and the supporting MG company lost a stand and blew it’s morale roll later in the turn – they all were forced back and pinned – making coordinated assault on the hangers much harder. The Italians took no hits in the subsequent fire phase.

20200517_2218474249602115224607026.jpg

Another view of the Australian plan breaking down

20200517_2218553151388429134083831.jpg

One scenario mistake I made was giving the Australians the 3 25pdr batteries for supporting fires from Turn 1 (they start at Turn 3 in the reinforcements). Only one battery actually hit a target – suppressing the 20mm portee on the hill – otherwise fruitless. It became a theme.

20200517_2222062714900240089531219.jpg

I’ll spare you the pain – with Turn 1 casualties like this, the Australians didn’t have a chance.

My Italian commander was smug and had destroyed all three of my reece carrier platoons by the end of op-fire in Turn 3, and I was down to three infantry stands not pinned/ forced back. The Australian Brigade commander called off the attack and pulled back from the airdrome.

We agreed that the scenario heavily favors the Italians in terms of firepower and the BUA’s make them very resilient under fire despite their slightly lower morale and troop quality.

Rather than just move on, we decided to leave the terrain and send reinforcements from the Australian brigade to play another scenario tomorrow – adding some Matilda tanks and more infantry to give it another go.

In the last six weeks, I’ve painted 600 miniatures and more than 50 vehicles for the East African campaign and North Africa. I said I would never do this, but here I am!

20200417_0952575554475988690518882.jpg

CAN THE AUSTRALIANS EVER WIN THIS SCENARIO????

I remember why I loved CDTOB – plays very fluidly and allows big stories to play out relatively quickly. More to come.

One thought on “Across a fire swept hell – 15mm WW2 Derna Airfield game

  1. Pete S/ SP says:

    Great looking game- glad it refreshed your mojo.

    Cheers,

    Pete.

    Liked by 1 person

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Small Soldiers

I’m a father, soldier, wargamer and traveler. This site is for my kids and to share my work over half a lifetime musing on the history of warriors and the portrayal of their efforts in miniature.  I’ve never really known why I do this

Wargame Rules

Rules I’m gaming with now:

Lions Rampant/ Dragons Rampant
Black Powder
Age of Eagles/ Age of Valor/ Fire and Fury
Force on Force/ Ambush Alley/ Ambush Z!
Hail Caesar
Command Decision: Test of Battle
Battles for Empire 2
LOTR
Pride of Lions
The Sword and the Flame

Rules I’m Considering:

Sword and Spear/ Sword and Spear Fantasy
Regimental Fire and Fury
Open Combat
Chain of Command
Sharpe Practice 2
Wilderness Wars
Test of Honour
Field of Battle
Pike and Shotte (Warlord)
General de Armee (TFL)
Flames of War – Vietnamese/ WW2

Rules I still need to find to make my life better:

15mm Napoleonic mass battles rules (holy grail)
15mm War of the Spanish Succession mass battle rules
15mm Zombie mass battle rules

Blogroll:

Command Decision Test of Battle Forum:

http://www.testofbattle.com/phpBB2/

Din of Battle:

http://dinofbattle.blogspot.com/

Henry Hyde’s Site:

http://henrys-wargaming.co.uk

Dan Mersey – author of a couple of rules sets we like:

/http://merseybooks.blogspot.co.uk/

Miniature Addiction:

http://miniatureaddiction.info/

Wasatch Front HMGS (Journals):

http://www.wfhgs.com

Bartertown:

http://www.bartertown.com/trading/

Big Force on Force (Great modern gaming)

https://bigfof.blogspot.com

Last Stand Dan:

http://laststanddan.blogspot.com/

 

Enter your email address to follow this blog and receive notifications of new posts by email.

%d bloggers like this: